Inudstry Aligned AVGC-XR and Design Faculty Training Programs
Upskill your faculty. Deliver what the industry demands.
Faculty Training Tracks
Select any track to explore what faculty will learn, tools covered, duration & key competencies gained
Animation & VFX
A comprehensive upskilling track for faculty teaching Animation and VFX — covering the full production pipeline from concept and storyboarding through rigging, rendering, compositing, and final delivery, as practised in working studios today.
Tools covered: Maya, Blender, After Effects, Nuke, and DaVinci Resolve. Faculty complete the track with hands-on project experience and updated teaching material aligned to current industry workflows.
- Gain working proficiency in the end-to-end 2D/3D animation pipeline
- Learn to teach VFX compositing using industry-standard tools
- Develop updated lesson plans and project briefs for your courses
- Industry-recognised faculty certification on completion
Game Design & Development
Designed for faculty teaching or planning to teach Game Design — this track covers game mechanics, level building, scripting, and production pipelines from a teaching perspective. Faculty build a functional game prototype and leave with classroom-ready content.
Tools covered: Unity, Unreal Engine 5, C# scripting, and industry-standard asset workflows. Emphasis on translating studio practice into teachable course material.
- Build and publish a complete playable game prototype during training
- Develop proficiency in Unity or Unreal Engine 5 for classroom delivery
- Understand professional game production pipelines to teach them accurately
- Industry-recognised faculty certification on completion
XR / AR / VR
An immersive technology training track for faculty looking to teach AR/VR development. Faculty work hands-on with industry-grade headsets, spatial design tools, and XR SDKs — gaining the technical grounding needed to confidently run an XR lab and guide student projects.
Tools covered: Unity XR Toolkit, ARKit, ARCore, WebXR, Vuforia, and Meta Quest development workflows. Training is structured around real classroom delivery scenarios.
- Build and deploy AR/VR applications across industry platforms
- Design and teach spatial UI and 3D interaction concepts
- Manage an XR lab and guide student project development confidently
- Industry-recognised faculty certification on completion
AI for Creative Production
A practical training track helping faculty understand and teach AI tools that are reshaping every stage of AVGC-XR production. Faculty learn how to integrate generative AI into their existing courses — not just as a topic, but as a working part of creative workflows they already teach.
Tools covered: Midjourney, Runway ML, Adobe Firefly, ElevenLabs, CapCut AI, and prompt engineering for generative workflows. Designed around real pedagogical application, not just tool demos.
- Integrate AI tools confidently into animation, design, and video courses
- Teach generative AI for concept art, storyboarding, and prototyping
- Develop course modules that combine human creativity with AI-assisted workflows
- Industry-recognised faculty certification on completion
Design & Communication
A training track for faculty teaching visual communication, UX/UI design, motion graphics, or brand storytelling. Faculty build real tool proficiency and updated course content aligned to what digital studios and agencies expect from design graduates today.
Tools covered: Figma, Adobe Illustrator, Photoshop, After Effects, and Premiere Pro. Training is structured around real classroom and project brief scenarios faculty can reuse directly.
- Gain working proficiency in design tools used in professional studios
- Build high-fidelity UI prototypes in Figma for classroom use
- Create updated motion graphics course content for digital platforms
- Industry-recognised faculty certification on completion
Full-Stack AVGC-XR
The most comprehensive faculty training offering — a multi-track program covering animation, XR, game development, AI tools, and design in one integrated curriculum. Designed for faculty who want to teach across the full AVGC-XR spectrum or lead a department-wide curriculum overhaul.
Structured in modules, this program allows faculty to customise track combinations based on their department's needs. Includes pedagogy development, updated course documentation, and access to AVGC XR Solutions' industry network for ongoing professional development.
- Gain cross-disciplinary teaching proficiency across the AVGC-XR spectrum
- Complete a capstone teaching project with real-world production value
- Leave with updated course documentation, syllabi, and project briefs
- Industry-recognised faculty certification with ongoing mentorship support
Not just training.
Faculty who teach what the industry hires for.
Frequently Asked Questions
Everything you need to know about AVGC-XR Faculty Training Programs
We offer staff development workshops, pedagogy and teaching methodology training, technology integration for classrooms, animation and media literacy programs, and customised upskilling courses for academic faculty.
Our programs are designed for college and university faculty, school teachers, academic coordinators, and training department heads across all disciplines.
Programs range from 1-day intensive workshops to 4-week structured training courses depending on the topic and institutional requirements.
Yes, we offer both on-site training at your institution and online training sessions. Customised programs can be designed to fit your academic calendar and faculty schedule.
Every project includes structured review milestones — typically at concept, mid-production, and final delivery stages. Feedback is collected via shared documents or video calls, and revisions are tracked transparently so nothing gets missed.
Simply fill out the "Get in Touch" form on this page. Share your brief, goals, and timeline — our team will review and reach out within 24 hours to schedule a discovery call and move forward.